" You can't go crazy and change everything. The fact that Adams and his team had two years of critic and player reaction to work with when adjusting the game actually made it harder to figure out what to do, he said.
So they tweaked the game's balance and adjusted loot distribution. "Pretty much everything in the game had higher resolution assets already available."Īs they went through the game, they noticed encounters that "sucked" and areas that needed difficulty adjustment. "We had to go through and relight the whole game with more dynamic shadows and higher resolution textures," he said.
"Īdams said the team completely changed the rendering model and the lighting system. We started with graphics and then went through the entire game. " One of the first things we did with this version was make some pretty significant rendering changes. "When we worked on it the first time we didn't have the time we wanted to do the final polish," he said. Bringing Darksiders 2 to current gen was a logical step for us and the team at Gunfire Games know their trade inside-out, so we easily and quickly had lots of ideas that we wanted to realize for this specific edition."ĭavid Adams, president of Gunfire Games, said the team did a lot of work improving the graphics and balancing the game, specifically working on combat to help even out some of the missions. "Naturally (and extremely excitedly!), there will be a large-scale project based on Darksiders, but for now it is very important for us to take care of the existing games and make those available to a broader audience. "We took over the franchise roughly 2 years ago and thought about the next chapter for Darksiders ever since then," said Reinhard Pollice, business and product development director at Nordic Games, in a prepared statement. Developer Gunfire Games, a team made up almost entirely of developers originally from Darksiders studio Vigil Games, also went through the entire game to add polish and rework the game's levels.
#DARKSIDERS 3 XBOX ONE 1080P#
The entire game has been reworked to run in native 1080p resolution and polished to include better lighting and improved character and environmental graphics. The Deathinitive Edition of Darksiders 2, the existence of which was leaked earlier this year, will include a long list of DLC: the Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov's Axe, Van Der Schmash Hammer, Fletcher's Crow Hammer, Mace Maximus and Argul's Tomb. Nordic said in 2013 it saw great potential in a Darksiders sequel, adding last year that it wasn't giving up on the franchise. " We think it could be a great project, though, and in comparison to the original version we could make a huge step forward," he said. "So far we have nothing to officially announce though."īrock added that they haven't decided yet whether to port the original. "Since Darksiders is an active project for us we are obviously making up our minds about ," Nordic Games spokesman Phillip Brock told Polygon.
#DARKSIDERS 3 XBOX ONE SERIES#
Perhaps more importantly, the publisher, which purchased the rights for the Darskiders IP from THQ during bankruptcy proceedings, is looking into having the original game ported over to current gen consoles and whether to continue the series with the long anticipated Darksiders 3. Darksiders 2 Deathinitive Edition, the Darksiders 2 game and all of its downloadable content completely overhauled by a team of the original developers, is coming to the PlayStation 4 and Xbox One this winter, Austrian publisher Nordic Games tells Polygon.